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Monday, July 8, 2019

Muskets and Marshals - Russian Revenge!

 Last weekend I spent a lonely Saturday at home trying to teach myself Muskets and Marshals.  Beer was consumed, little toy soldiers were deployed, and many dice were rolled.  All went well except for a lopsided French win, and a dining room table filled with soldiers when dinner time rolled around. This weekend however, I took the show on the road to a meeting of our local gaming club and the stage was set for a rematch. The overwhelming French win made sense in retrospect given the troop quality of the units involved, so I endeavored to make it a little harder on the French.  So now we arrive at the battlefield deep in mother Russia.  The cream of the French army looms on the horizon and advances up a remote valley to the sound of the pas de charge.  

 First a quick orientation to the game.


 Russian Grenadiers line the hillside, flanked by an artillery battery protected by a hastily constructed wall of  Gabions filled with precious Russian soil. 

 Approaching in column is the pride of the French army, the Fusilier-Chasseurs of the Middle Imperial Guard flanked by the 17th line battalion.  Colonel-Major Pierre Vrigny exhorts his troops to advance up the valley.

 The Fusilier-Chasseurs are screened by two companies of the 25th Legere and flanked by a regiment of Heavy Cuirassiers.

 To their right the 6th Legere advances next to a large battery of eight guns still limbered and approaching up the main road to the village.  To the right approaching the woods are two more companies of the 25th legere.

 As the French advance, the Imperial guard cossacks are drawn forward by the exposed line of skirmishers leading the French assault.  Russian Canon deliver an astonishing volley of roundshot into the midst of the French battery still struggling up the road.  Horses and men are tossed about like kingpins and the French have suddenly lost three of their eight guns in the resulting carnage.

Sensing the changing momentum, the Pavlov Grenadiers move forward to engage the 6th Legere.

 The view from the Russian guns.

 Russian jagers on the far left move to engage the 25th Legere in a hard fought battle for the woods on the left flank.

 Despite a few trifling casualties to the infantry, the French forces continue their advance and the guns finally work to deploy out of the mass of entangle horse flesh.

 As you can see we had a great turnout!

 Moments before the clash...

 Final rules consult before the charge and then the die was cast - literally.

 The Cossacks can't contain themselves any longer, form column and charge the skirmish line, hoping to ride it down and engage the enemy behind, which are still not in square.

For a moment it seemed the French luck would hold.  The Cossacks scattered the skirmishers who were able to evade and flow back around their battalions of infantry.  The 17th line battalion formed square just in the nick of time and suddenly the Cossacks found themselves in a world of hurt.  They retreated disorganized. The Cuirassiers counter charged, but didn't have room to gain charge momentum.  Even so they cantered into the disorganized Cossacks who had failed to rally and smashed them utterly.


 The cuirassiers, victory emblazoned on their shiny breastplates, can't hold back their manly vigor and decide the time is right to charge the guns - up a a hill - behind gabions - in canister range.  Needless to say it was ugly and both sides now found themselves effectively without cavalry support.  The charge of the Cossacks had one important effect though.  As the Fusilier-Chasseurs advanced, they now found themselves without skirmishers in front to screen them from Russian musketry, and soon were taking fire from the Grenadiers on the hill and Russian jagers in the woods on their left, all while another Russian line battalion was advancing to support the Grenadiers.

On the French Right the 25th Legere had cleared the woods of Jagers, and the 6th Legere had routed the Pavlov Grenadiers, leaving both sides exhausted and their troops depleted.  It was too little too late though.  Just as the French were breaking through on the right, the Fusilier-Chasseurs, after taking tremendous casualties charging the grenadiers on the hill, finally broke and ran sending a shiver through the entire French army.  General Maucune realized his brigade would never be able to clear the town or push off the Russian artillery which was still sending roundshot into their depleted ranks, so sounded the retreat to save what remained of his once mighty brigade.

We started this game at noon and fought it to a conclusion by 2:30.  The Muskets and Marshals rules were seemingly easily grasped and players were on their own very quickly, with very little coaching needed.  Mike Peccolo, who had only read the rules once, kindly offered to help run the game since we had so many players.  It is rather embarrassing to admit his knowledge of the rules was better than my own despite my test game! I also need to give a shout out to David Raybin, who photographed the game while playing and setting up his own game of the Sword and the Flame that we ran afterwards.


  1. Your troops are looking very splendid, David, and what a great game. Charging guns - yes, I did that once. Never again!
    Best regards

    1. Hah! I warned the commander of the Cuirassiers that historically that was a pretty dodgy move, but you know those young cavalry commanders!

  2. Fun looking game and glad you enjoyed the rules! When I wrote them I never expected that others would play them so they are a bit light on explanations so do drop me an email if you have any further questions.

    1. So glad you took the time to write them up, and didn't clutter them with too much explanation, as that gives room for situational interpretation. The group really did enjoy them and were playing quickly with very little digging around in the rules for explanations. I appreciate your offer and will touch base with you off-line. One thing I would like to do is incorporate units of varying sizes, so may need to change the morale chart to percentage casualties, rather than number of figures. I've decided to stick with Mr. Tennant's battalion structure of 36 men per battalion, but will still have some units of 24. Some cavalry regiments will be 18 figures. Can't wait to see those on the battlefield!

  3. Nice one - you wisely kept it small for newbies to the rules. Seeing your Cossacks makes me think of the example game in the Airfix Napoleonic wargaming book (Bruce Quarrie) another small game full of possibilities.
    Why do people insist on charging the guns - haven't they watched the Charge of the Light Brigade? In may last CHARGE! game my opponent charged my artillery uphill and behind fortifications - he got flayed and then was dismayed because the rules don't allow cavalry to fight across fortifications so it was all for nothing!
    As for the larger units you could just leave the morale strength steps unchanged so the larger units have better morale or at least accept a lot more casualties before becoming upset. I think being in larger unit would give one a greater sense of security.

    1. Rob, Now I will have to go back and look at my Airfix guide. I do recall there were cossacks involved in that epic battle as well. So funny that that has stuck in my memory as well.

      Charge! is a ruleset I have heard I should look into as an alternative to Muskets and Marshals. Have you played both? Key differences?

    2. Charge has no morale tests only unit defeat levels (half to two third casualties). Orders are written for each unit each turn. Move distances are huge 30" for light cavalry. They are very simple in concept but require some mental arithmetic so not always the easiest but I find them fun. Much of the rest is similar just slightly different mechanisms. Do you have a set? I could send you a QPS...

      PS I have played the Airfix scenario with CHARGE and have write up.

    3. Would love to see your write up, and the rules if free. QPS? I'm sure I should know that. If you don't have my email address, just make a comment here with yours that I won't publish. Look forward to reading your take on the Airfix battle!

  4. Great looking game.

    There is copy of the Charge advance rules in the files section of the Old School Yahoo Group.

    Drop me an email and I can send you a copy.

    1. Mark,
      I posted a comment on your Ilkey Old School blog with my email address. If possible just delete it once you are able to contact me directly. Thanks!

    2. I have sent a copy of the Charge rules plus some later Napoleonic amendments.

    3. Got Them! Also noticed your latest write up of a Napoleonic battle on your blog. Very nice. Hope to have time today to look at it more closely. Thanks again!